
Engagement Stats
Collected in partnership with Auburn University Student Affairs
Our pilot facility at Auburn University demonstrates the power of esports and social gaming in enhancing student engagement and has been operating with consistent traffic since March of 2023. As industry veterans with over 15 years of experience and more than 2 million user hours across our facilities, we're excited to share the impressive impact of our partnership.
Stats were collected over a single semester. Total student population of 30,000.
Comparative Stats
21%
of the entire freshman class visited at least once
12%
of the entire student population visited
3,662
unique students engaged with our gaming services
95%
of users were undergraduates compared to 81% campus-wide population
29%
of users were from underrepresented groups, compared to campus-wide population
42%
of users were freshmen, compared to 23% campus-wide population
Usage Stats
34k+
hours played
4.93
average hours per monthly player
59
minute average per session
Most Popular Games
40%
of all playtime came from the top 5 games:
Call of Duty (XB + PC)
Overwatch (XB + PC)
Fortnite (XB + PC)
Valorant (PC)
League of Legends (PC)
3,821 hrs
3,754 hrs
3,093 hrs
2,960 hrs
2,839 hrs
Student Satisfaction
18K
student surveys received
51%
survey participation